This project renames files to (Series) – S##E##.wtv format for use with programs such as Plex. It uses TVDB database to determine season and episode number. All paths can be found in WTVRenamer.cfg. https://etdofresh.github.io/WTVRenamer/WTVRenamer.zip Download https://github.com/ETdoFresh/WTVRenamer Source Code
Before I knew the existence of Jitter Physics (which is what I’ll end up using), I decided to try to make my own Physics Engine following Game Physics Engine Developmnet by Ian Millington, and basically got stuck somewhere when making Contact Resolvers for Rigidbodies. However, I wanted to share my experience making Physics Engine, hopefully as briefly as I can while still making sense. Base Data Types Before we get started in creating the very best physics engine (right?