Prototype Started
Covered today: 2D Sprites and Sprite Sheets, Animations, Movement
So today I decided to work on the prototype for Cargo Bay 5 just so our team can start to get the “feel” for what we are talking about. I got a 2D character animated and moving across the screen for my first official episode of my Season/Shelf 05 streams.
The Beginning of Summer 2016
Hey everyone, today is the first day I tell myself, I will spend at least 10 minutes to write a blog entry a few times a week. Some may be content packed, but some may be like this… bare! Summer 2016 is packed for me, here are the things I’ll be doing: Work with SinkLab Games First Thesis class at University of New Orleans Full-time employee at University of New Orleans Write the other 14 weeks of Honest Abe Post-Mortem Perhaps even polish Honest Abe so that it can be released on Apple ios!

CSCI 5675 – Advanced Game Development Introduction
I have decided to go back in time and write a series of Post-Mortem blog entries. I’ll try to cover interesting areas, discoveries, and problems we faced along the way. So here we are, a group of 10 Computer Science Students meeting in Mathematics Building 118 at 3:00 PM on Monday January 11, 2016 at the University of New Orleans. We go over the syllabus, and our teacher explains what this class (Syllabus Here) will simulate a Game Development Company.





Creating a New Theme
Introduction This tutorial will show you how to create a simple theme in Hugo. I assume that you are familiar with HTML, the bash command line, and that you are comfortable using Markdown to format content. I’ll explain how Hugo uses templates and how you can organize your templates to create a theme. I won’t cover using CSS to style your theme. We’ll start with creating a new site with a very basic template.
Rebooting…. Hello World!
Dear Blog, What!? 3.5 years later! Where did the time go!? Man… I blink and I’m in what seems to be another galaxy. Too much to talk about, so I’m going to skip all of it. Well, almost all of it. Colleen and I got married April 6, 2013. It was an awesome wedding and I got a great partner! So now… I’m still someone who wants to make games. I’m still someone who hasn’t made a game.

Intro to Photogrammetry
Another awesome tool that is available for independent game developers is Photogrammetry. This takes real world objects and put them into formats such as OBJ, FBX, etc so that you can use on software such as 3dsmax and Mudbox which can then end up finally in Unity or other game engines!
(Hu)go Template Primer
Hugo uses the excellent go html/template library for its template engine. It is an extremely lightweight engine that provides a very small amount of logic. In our experience that it is just the right amount of logic to be able to create a good static website. If you have used other template systems from different languages or frameworks you will find a lot of similarities in go templates. This document is a brief primer on using go templates.
Migrating from Jekyll
Move static content to static Jekyll has a rule that any directory not starting with _ will be copied as-is to the _site output. Hugo keeps all static content under static. You should therefore move it all there. With Jekyll, something that looked like ▾ <root>/ ▾ images/ logo.png should become ▾ <root>/ ▾ static/ ▾ images/ logo.png Additionally, you’ll want any files that should reside at the root (such as CNAME) to be moved to static.
Getting Started with Hugo
Step 1. Install Hugo Goto hugo releases and download the appropriate version for your os and architecture. Save it somewhere specific as we will be using it in the next step. More complete instructions are available at installing hugo Step 2. Build the Docs Hugo has its own example site which happens to also be the documentation site you are reading right now. Follow the following steps: Clone the hugo repository Go into the repo Run hugo in server mode and build the docs Open your browser to http://localhost:1313 Corresponding pseudo commands: