Laissez les bons programmations rouler!

Setting up C++ Makefile Project in Visual Studio

For my computer graphics course, I have to submit all my projects using C++, compiled using g++ and a Makefile.

If you don’t know what a Makefile is, it’s basically a list of steps/depencies to get to the final product. For example, to end up with DogSimulator.exe, you will need to run g++ on DogSimulator.o and Dog.o (compiled objects). And the prerequisites to DogSimulator.o and Dog.o are DogSimulator.cpp and Dog.cpp respectively.

It’s not too hard in the terminal, because once you have all your files in the terminal, you just type “make” and the magic ensues. But I’m a snob for my Visual Studio IDE, so I am going to set it up there. Haha.

  • ETdoFresh
    ETdoFresh

Fall 2016 Starting Up!

Fall 2016 semester is starting up, and now I got to figure out what my priorities are. Here are my current goals and projects that I am working towards reaching/completing.

Cargo Bay 5, Sink Lab Games

This project is dear and close to my heart. It is my first indie game that a group of us worked on together outside of the classroom. I really want to get this released, but everything else has been getting in the way. (Unity C#)

Use of Police Force Simulation, University of New Orleans

A Master’s Thesis project I am working on. We will use Artificial Intelligence Planner to create an intelligient simulation of an Officer dealing with a situation between mother and adult son who will not move out. (Unity C#)

  • ETdoFresh
    ETdoFresh

The Beginning of Summer 2016

Hey everyone, today is the first day I tell myself, I will spend at least 10 minutes to write a blog entry a few times a week. Some may be content packed, but some may be like this… bare! Summer 2016 is packed for me, here are the things I’ll be doing: Work with SinkLab Games First Thesis class at University of New Orleans Full-time employee at University of New Orleans Write the other 14 weeks of Honest Abe Post-Mortem Perhaps even polish Honest Abe so that it can be released on Apple ios!

  • ETdoFresh
    ETdoFresh

CSCI 5675 – Advanced Game Development Introduction

I have decided to go back in time and write a series of Post-Mortem blog entries. I’ll try to cover interesting areas, discoveries, and problems we faced along the way. So here we are, a group of 10 Computer Science Students meeting in Mathematics Building 118 at 3:00 PM on Monday January 11, 2016 at the University of New Orleans. We go over the syllabus, and our teacher explains what this class (Syllabus Here) will simulate a Game Development Company.

  • ETdoFresh
    ETdoFresh

Creating a New Theme

Introduction This tutorial will show you how to create a simple theme in Hugo. I assume that you are familiar with HTML, the bash command line, and that you are comfortable using Markdown to format content. I’ll explain how Hugo uses templates and how you can organize your templates to create a theme. I won’t cover using CSS to style your theme. We’ll start with creating a new site with a very basic template.

  • Michael Henderson
3dsmax

Intro to Photogrammetry

Another awesome tool that is available for independent game developers is Photogrammetry. This takes real world objects and put them into formats such as OBJ, FBX, etc so that you can use on software such as 3dsmax and Mudbox which can then end up finally in Unity or other game engines!

  • ETdoFresh
    ETdoFresh