Laissez les bons programmations rouler!

The Beginning of Summer 2016

Hey everyone, today is the first day I tell myself, I will spend at least 10 minutes to write a blog entry a few times a week. Some may be content packed, but some may be like this… bare! Summer 2016 is packed for me, here are the things I’ll be doing: Work with SinkLab Games First Thesis class at University of New Orleans Full-time employee at University of New Orleans Write the other 14 weeks of Honest Abe Post-Mortem Perhaps even polish Honest Abe so that it can be released on Apple ios!

  • ETdoFresh
    ETdoFresh

CSCI 5675 – Advanced Game Development Introduction

I have decided to go back in time and write a series of Post-Mortem blog entries. I’ll try to cover interesting areas, discoveries, and problems we faced along the way. So here we are, a group of 10 Computer Science Students meeting in Mathematics Building 118 at 3:00 PM on Monday January 11, 2016 at the University of New Orleans. We go over the syllabus, and our teacher explains what this class (Syllabus Here) will simulate a Game Development Company.

  • ETdoFresh
    ETdoFresh

Creating a New Theme

Introduction This tutorial will show you how to create a simple theme in Hugo. I assume that you are familiar with HTML, the bash command line, and that you are comfortable using Markdown to format content. I’ll explain how Hugo uses templates and how you can organize your templates to create a theme. I won’t cover using CSS to style your theme. We’ll start with creating a new site with a very basic template.

  • Michael Henderson
3dsmax

Intro to Photogrammetry

Another awesome tool that is available for independent game developers is Photogrammetry. This takes real world objects and put them into formats such as OBJ, FBX, etc so that you can use on software such as 3dsmax and Mudbox which can then end up finally in Unity or other game engines!

  • ETdoFresh
    ETdoFresh
go

(Hu)go Template Primer

Hugo uses the excellent go html/template library for its template engine. It is an extremely lightweight engine that provides a very small amount of logic. In our experience that it is just the right amount of logic to be able to create a good static website. If you have used other template systems from different languages or frameworks you will find a lot of similarities in go templates. This document is a brief primer on using go templates.

  • Michael Henderson

Migrating from Jekyll

Move static content to static Jekyll has a rule that any directory not starting with _ will be copied as-is to the _site output. Hugo keeps all static content under static. You should therefore move it all there. With Jekyll, something that looked like ▾ <root>/ ▾ images/ logo.png should become ▾ <root>/ ▾ static/ ▾ images/ logo.png Additionally, you’ll want any files that should reside at the root (such as CNAME) to be moved to static.

  • Michael Henderson
go

Getting Started with Hugo

Step 1. Install Hugo Goto hugo releases and download the appropriate version for your os and architecture. Save it somewhere specific as we will be using it in the next step. More complete instructions are available at installing hugo Step 2. Build the Docs Hugo has its own example site which happens to also be the documentation site you are reading right now. Follow the following steps: Clone the hugo repository Go into the repo Run hugo in server mode and build the docs Open your browser to http://localhost:1313 Corresponding pseudo commands: