I have decided to go back in time and write a series of Post-Mortem blog entries. I’ll try to cover interesting areas, discoveries, and problems we faced along the way.

So here we are, a group of 10 Computer Science Students meeting in Mathematics Building 118 at 3:00 PM on Monday January 11, 2016 at the University of New Orleans. We go over the syllabus, and our teacher explains what this class (Syllabus Here) will simulate a Game Development Company. Each of us are to take two roles from the following list:

  • Producer
  • Game Designer
  • Lead Developer
  • Developer
  • Lead Artist
  • Artist
  • Sound Designer
  • Quality Assurance Tester
  • Head of Marketing