Hi! My name is E.T. and welcome to my site! Below are projects which I’ve been involved. Thanks for checking me out!
Took a couple hours today to learn how to make some music. This is my first recording session… hope to make more and more as I find a couple hours here and there.
A simple Windows utility that restarts programs gracefully or forcefully.
https://etdofresh.github.io/GGJ2019 Play Now!
https://github.com/ETdoFresh/GGJ2019 Source Code
https://globalgamejam.org/2019/games/home-wrecker-3 Game Jam Site
Ever had an exhausting shopping trip to decorate your home with all the shipping and handling, etc? Or looked forever to find someone to rent a room? Well look no further! We got you covered! But with all the difficulties of home maintenance, how long can you protect the comfort of your home? (Left click to punch! Right click to hide!)Continue reading “Home Wrecker!”
https://etdofresh.github.io/WMCC Try it now!
https://github.com/ETdoFresh/WMCC Source Code
https://github.com/ETdoFresh/WebSocketBridge Source Code
Project has been shelved due to school starting.
https://github.com/ETdoFresh/Planning Source Code
A planning library that is intended to solve simple general problems like Block World, Sokoban, etc.
A quick 48 hour action puzzle game that I created for Ludem Dare 43. It was fun to make and I plan on making many more of these types quick weekend games. Hoping to improve and hone my skills of making video games using Unity.
I am working on a fan game, reimaging one of my favorite real time strategy games, Command and Conquer! I haven’t really put much work into it just yet, but whenever I get time I would love to keep going!
This project renames files to (Series) – S##E##.wtv format for use with programs such as Plex. It uses TVDB database to determine season and episode number. All paths can be found in WTVRenamer.cfg.
https://nil.cs.uno.edu/projects/camelot Project Website
I am 1 of 3 developers on Camelot, a fully customizable system to test Narrative Engines. It is a research project I’ve worked on with the Narrative Intelligence Laboratory at the University of New Orleans. Depending on the configuration, this is either a first person behind a shoulder game or overhead point-and-click adventure game. Characters perform actions depending on the narrative system running behind the scenes.
Larry ‘Mac’ Craters just got assigned to work the Cargo Bay on the CS Valkyrie. Help Larry get the cargo to the intended destinations and enjoy all that lack of appreciation from your superiors!Continue reading “Cargo Bay 5”
Honest Abe is an arcade beat-em up style game about good ol’ President Lincoln. The confederates stole Mary Todd and beat our hero up and left him for dead. But he’s not dead, and he’s out for revenge!Continue reading “Honest Abe”
Sokoban is a crate pushing puzzle game where you control a character that has to push crates onto targets. This was a Project for my AI Planning class. Basic gameplay implemented, and there are some basic planning algorithms also included in the project. However, the planning algorithms only work on the OS executables (not in the Web Version).
Went deeper with my idea from SandCity. You control a character on a beach. You can switch between first person (Sand digging mode) and third person (Move around the beach mode). I left this off with some weird Physics issues, but the mechanic was coming together before school kicked back into full gear.
Inspired by a beach trip I took, I really wanted to make a game where you could dig in the sand. Started a project, but scope was too big, and then it become this mess :p. Only part of the project as playable here, but the source shows that there is multiplayer, characters to control, etc…. yup, learning is fun!
This game is quite different. It’s not one of those games I’ve been dying to make for many years. On the flip-side, I decided to try to make a game on a “whim”. I also was very interested in HTML5 before I started, so this was a perfect opportunity.
This was one of my favorite PC Games was Cannon Fodder. The mixture between a point-and-click adventure game and top-down action game was a home run in my eyes. Here is my initial attempt to remake it…
This was my first and last XNA project. It’s not because I didn’t love XNA, it is very cool and very fast! But as an independent/sole developer, the time it took me to get to this point was too long. I realized I had to go to another tool like GameMaker or Unity.
https://github.com/ETdoFresh/WBB Source Code
A 48 game jam that was made in Corona SDK (LUA). You control a character than can throw water balloons. The mechanics were meant for mobile devices and you pull back on the character to throw the balloons. But first you have to find them.